AI Insights · Timothy · July 2022
Top 5 City Building Games in Ukraine for Q2 2022
Discover the performance trends of the top 5 city building games in Ukraine during the second quarter of 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 city building games in Ukraine displayed varied performance trends across downloads, revenue, and active user metrics. Here’s a closer look at how each game fared:
Megapolis: City Building Sim saw a notable increase in weekly downloads early in the quarter, peaking at approximately 7.8K in the week of May 2. However, downloads experienced a decline thereafter, settling around 2.8K by the end of June. Weekly revenue for the game fluctuated, reaching its highest point at $1.1K in early May. Active users also varied, with a peak of around 18.8K in early May before decreasing to about 12.9K by the end of June.
Land of Empires: Immortal demonstrated strong growth in both weekly downloads and revenue. Downloads surged to over 4K in late May, while revenue peaked at approximately $7.2K in the same period. The game maintained a solid base of active users, with numbers rising from around 2.3K in mid-April to nearly 4.9K by the end of May.
SimCity BuildIt maintained consistent performance throughout the quarter. Weekly downloads remained steady, averaging around 2.8K, with a peak of 3.4K in mid-June. Revenue showed minor fluctuations, reaching up to $2.6K in the week of June 20. Active users hovered around 30K for most of the quarter, with a slight dip to approximately 27.7K by the end of June.
TheoTown experienced a notable decline in weekly downloads, starting from around 4.8K at the end of March and dropping to about 1.3K by the end of June. Revenue remained minimal, with occasional spikes, peaking at $56 in early April. Despite the drop in downloads, active users remained relatively stable, averaging around 36K, with a peak of approximately 41K in mid-June.
The Simpsons™: Tapped Out had stable download numbers, averaging around 1K per week. Revenue fluctuated, with a peak of $790 in mid-May. Active users showed a consistent trend, starting at around 8.3K in late March and ending at approximately 7.2K by the end of June.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for various apps.